'malkavian mental illness' is an ongoing research project by David Addison stemming from the initial question: which two pieces of music would you like played at your funeral?
Submissions will be compiled and aim to inform a visual art project in 2018. Possible outcomes include a public exhibition, critical text(s), digital archive, printed publication or presentation within an audio format.
Please share with anyone you feel may be interested or benefit in somehow from tackling the question. A varied dataset of ages, locations, gender and cultural identities will help realise a more fully formed response and critical understanding. If you would like to discuss any aspects of the project in further detail then please get in touch at email@example.com
All submissions can be made anonymously, if contact details are provided then any personal data will be stored securely and if presented publically you will be consulted for consent before any distinguising information is released in a public facing format.
A 'song' here is defined as any piece of recorded music or other composition of sound, instrumental or otherwise. Please supply the performer(s) of your chosen version of the piece rather than original writer if different.
You would think insanity would be easier to grasp knowing that. The Malkavians also consider Saulot and Set to be brothers to Malkav. Strangely enough, they are a pillar of the Camarilla; historically they've been Kindred's seers and oracles, bound by strange insight and compulsions. Hell they removed the discipline Dementation altogether (twice none-the-less) but fishmalks still rule the lands. One in six U.S. adults lives with a mental illness (43.4 million in 2015). Malkavians But I think the majority are somewhere in the gray area of a proper diagnosis. This Steam bonfire serves as a gathering place for all like minded Kindred who want to rejoice in their love for all things horror. All of the clans have their own allegorical spins on the concept of that self-struggle, whereas Malkavians have that struggle and the maddening conflict of this human-kindred world exposed at the surface. When the World of Darkness materials were being written the creators purposefully chose the term deranged as a descriptor of the madness that the Malkavian clan exhibited. At least per v5, the clan curse can augment pre-existing illness, or create it in one who wasn't mentally ill. As to some of what can go into the selection process (generalized as Second Sight, Insight, and the Broken): If a person interprets dreams, can perceive spirits, or unerringly predict future events, the Malkavians take notice. There has been a significant amount of discussion here about the Malkavians in VTMB1, and some considerable hand wringing about the depiction of mental illness through them that may yet be in VTMB2. Explains what mental health problems are, what may cause them, and the many different kinds of help, treatment and support that are available. Fuck those that think they do, and let them think and say what they want. Among the Kindred, some attribute their insanity to a curse of the blood forced upon them by Cainehimself, while the Lunatics themselves actually call it a special blessing, a gift of insight. Madness for the Malkavians may take the form of any clinical form of insanity, or it may be a hyperacuity of senses others don’t know they have. I would love to hear more about the development of Malks and how the creators tried to separate the specific lore away from real world mental health issues. All Malkavians suffer mental illness following the Embrace - sometimes accentuating an existing condition, other times adding a new dimension to their instability. Discipline(s): Malkavian Merits & Flaws … Immaculate Aura: 1 pt Merit Whether because of your iron control or small fluke of chance, your aura does not give away your insanity. Either way, she eventually developed the Jeanette personality as a way to cope with the terrible things being done to her. Each person will have different experiences, even people with the same diagnosis. Mental illness and portrayals of such are interesting examinations of the human condition and what we (even as monsters) have to do to cope and live with it. Acknowledging that the vast majority of mentally ill people (including myself) are nothing like Malkavians =/= they aren't mentally ill at all. The Malkavian Antediluvian, also known as Malkav, or Malcolm the Malky is the legendary progenitor of the Malkavian clan. Obsessive-compulsive disorder (OCD) Explains obsessive-compulsive disorder (OCD), including possible causes and how you can access treatment and support. Da Vinci had nothing to do with it, and its existence doesn't hurt him or his artworks in any way. I think we can understand why people interpret it as a representation of mental illness, in some form, since media doesn't exist in a vacuum and death of author and all that. Nickname(s): This insight is reflected in the unique set of dialogue options (in a different font) for the Malkavians and encounters with NPCs that you'd never see with the other clans. However, within Kindred, the colloquial term for the community of Vampires in the game’s universe, these characters are treated as equals, and are often regarded as Seers and Oracles. Malkavians carry the curse of madness, each childe gaining a degree of insanity after their Embrace. Organization . See actions taken by the people who manage and post content. The Malkavian's symbol is that of a shattered Victorian hand mirror, which reflects their broken mental state. The mortal mind collapses as it goes through the Malkavian Embrace, and the resulting vampire is a being forever changed by the experience… They may make a referral to a mental health professional for further assessment, evaluation, and treatment. Madness. Nobody said malkavians represent anyone but themselves, just like how nosferatu don't represent people with hideous birth defects and gangrel don't represent people who like animals. The V20 lore of the clans book does not mention the Madness network having that effect on people either. They are absolutely mentally ill, sample derrangements are usually taken straight from real world conditions. You're essentially just arguing semantics over what word is used to describe insanity. Die Malkavianer sind sowohl einer der 13 Hauptclans als auch einer der sieben Gründerclans der Camarilla. Living with mental illness, whether it affects you or a loved one, can be very hard—but help is available. The player may elect to spend Willpower points to reassert control for one turn. For some reason people always associated Malks with the fairy mad malks of V1 though and pretend people like Douglas Netchurch do not exist. Individuals who have been changed by traumatic experiences or who were simply born slightly detached from themselves and the rest of society. So yeah, Malkavians aren't necessary posess any clinical symptom of real-world mental illnes, but it's still pretty common. They could decide to stop doing this going forward and just focus on more mystical derangements, but there's no changing the fact it hasn't been that way for almost 30 years and a lot of canon Malkavian characters have real-life disorders. But, Malkavian derangement was never meant as a depiction of mental illness. Malkavians are an enigmatic and deeply disturbed group of Cainites. Echoing what others have said about metal illness almost always being used as a part of Malkavian derangements, especially in the sourcebooks. Remember, your character *has* a derangement. This is such a thoughtful and well-put explanation! Malkavians are mentally ill, and they should be portrayed as such. And this is a game about fantasy creatures dealing with fantasy situations. What to keep and what to leave — what won’t drive me into the trap of “normal people scare me” vs not-odd-enough. Malkavians are, uh… interesting. As someone who suffers from a severe mental illness, and someone who grew up in a household with a mother suffering from an even more severe mental illness, the Malkavians have always been a really sore point for me. Caden's mystery mental illness isn't diagnosed in the film, but his tendencies to distort reality and his obsession with controlling his story and environment hint towards schizophrenia or obsessive compulsive disorder. You can be respectful, thoughtful, and really tease out what that means for their struggles as Kindred. How to play a Malkavian: your PC and his madness Not an illness or a malady, but an externally sourced mental and emotional burden. Also people forget there were two styles of Malks dominate malks and dementia malks. I feel that I approach them from a unique perspective, and tried to reflect that in this particular writeup. Alle Angehörigen dieser Linie sind unheilbar geisteskrank, weswegen sie von anderen Vampiren nicht wirklich ernst genommen, aber dennoch zugleich auch gefürchtet werden. A Malkavian's level of madness varies; no two Kindred of the clan seem to be the same, from emotionless sociopaths to raving lunatics and everything in between. Even Kindred who were mentally ill during life lose their taint, once Embraced. Of course. https://vtmb.fandom.com/wiki/Malkavian?oldid=23322, Malkavians are known as the hardest clan to play without having a past experience of playing, It is possible for the player, when playing as a Malkavian, to guess future outcomes of events because of their 'Gift of insight'. Here, you will find curated reviews, essays, interviews, giveaways, and more about your favorite horror video games. What you're saying goes against pretty much everything I've read on Malkavians. Disadvantage(s): One of the clans, the Malkavians, are a group of vampires who suffer from a variety of mental illnesses including bipolar disorder and schizophrenia. Facebook gives people the power to share and makes the world more open and connected. Malks appear steeped in stereotypical portrayal of insane and I know people who are mentally ill, like me, that enjoy using Malks to explore that side of themselves. Vampire: The Masquerade – Bloodlines Wiki is a FANDOM Games Community. As Covid-19 … I think malkavians are cool. Irregardless, I appreciate the point you're trying to make. They strive to thrive in their world nonetheless. When first speaking to Jeanette, a voice can be heard saying 'a trick with two tongues' as she speaks. Although it should be pointed out that the Prince and I met sticky ends in a brutal coup - paranoia and delusion are not seen as desirable leadership qualities, but my complex (and mostly fabricated) files on the defence of the fief and the kindred within it went on to cause further problems. In the most general definition, a mad character is one with some kind of mental illness. It seems to me like you're trying to defend the mentally ill, which is a great goal and I'm glad people like you are being more understanding towards these problems, but denying cases of it isn't helping. Mental illnesses are common in the United States. Malkavians aren't depictions of real mentally ill people any more than toreador are depictions of real artists or brujah are depictions of real rebels. Based on the mental struggles endured by so many this year, these are the issues mental health professionals anticipate coming to the fore in 2021. I always see Malkavian madness akin to mental illness... but not quite the standard definition. Camarilla I realize they don't represent actual mentally ill people. If someone is pissed about how malkavians represent them, it's because they're looking for something to be pissed about. They’re “different”, they “have the ultimate truth” and whatnot. They are crazy vampires by curse not mentally ill humans by mental illness. This despite the fact that one out of four of us have some sort of mental illness. The vamp banes determine what they hear out of the mess of voices. They were cold and controlling, often taking roles of power in the undead world, or becoming experts in areas of knowledge. One thing that is often ignored about Malks, is very often the voices they hear have nothing to do with their bane. I made my own painting which should be judged on its own merits, not by whether or not it represents Da Vinci in a way that the Da Vinci's of the world are happy with. Malkav Malkavian Mental is on Facebook. Hey, I agree with every point you made, but I don't think he is shielding the game, that's just his take on the malkavian condition, There are several things that can drive someone to that conclusion, misunderstanding of mental illness, fondness of the goofy portrayal or even just a complete different interpretation. They usually just give faint commentary that cannot be acted upon. Psychologists would diagnose the children of Malkav with schizophrenia, depression, obsessive compulsive disorder, or post-traumatic stress disorder. But something that must be understood is that Malkavians are not mentally ill, they are deranged. They're ill. Will there be some who fit the bill more than most? Crazy is crazy, whether you call it deranged or mentally ill. Join Facebook to connect with Malkavian Mental and others you may know. Kooks, Lunatics, Madmen, Clan of the Moon, Malks I agree that term "deranged" is clearly correct. Press question mark to learn the rest of the keyboard shortcuts. I mean Malkavians are insane, quotes from v20 rulebook: Upon the Embrace, every Malkavian is afflicted with an insurmountable insanity that fractures her outlook for every night thereafter, making her unlife one of madness. Their unhinged minds allow them to see things other Kindred cannot, a trait often referred to as the 'Gift of Insight'. It was meant as a depiction of the constant flow of voices, ideas and images that the Malkavian experiences through their mystical link to the clan's founder, and to each other. The film is an interesting piece of work. The Malkavian curse likely just worsened the sister's already very real real-life mental illness, maybe even added others. They had dissociative identity disorder (also called multiple personality disorder) even when alive. Whether it’s depression, paranoia, megalomania or any other problem, his mind does not function the way it’s supposed to be. Whilst Clan Malkavian seems from the outside to be nothing more than a rabble of madmen, nothing could be farther from the truth. To my knowledge there’s at least 8 different versions categorized for MDD (depression). Malkavians are all clinically insane; the mental illnesses they suffer range from schizophrenia to near-catatonia. Take your favorite fandoms with you and never miss a beat. I’m toying with the idea of a Malkavian and that’s where I’m getting stuck, basically. Sometimes all at once. For as much as he claimed in his recordings to be able to control the voices, he was likely even more afflicted by them than Jeanette. It's unsure if both sisters existed and Jeanette was killed by Therese when she killed their father, or if there was only ever Therese. Actual megalomania would be cripplingly unplayable, but the corebook version is basically "am a PC" and comes up with bonus willpower, making it the best choice. I can relate to wanting to shield something you love in the fear that it will be compromised, but soft-padding around the nature of the Malkavian bane will also compromise them. Defining Malkavian organization is like trying to empty the oceans with a sieve. But, Malkavian derangement was never meant as a depiction of mental illness. Malkavian For PC Malkavian concepts I make, I usually pick illnesses that are relatively unobtrusive and unlikely to be annoying or crippling - prosopagnosia, OCD, and the like. Due to their inherent clan weakness every last one of them is irredeemably insane in some form or another. Some Net resources on Mental Health … Mental Health Net … Internet Mental Health . Playing Malkavians: Players Biggest Mistake Malkav's Quiz:What kind of Malkavian do you play? Learning to sort the wisdom from the bullshit can be some work and, uh, not all of them are worth listening to, but, uh, they're all good fun if you ask me. While its supernatural in nature, they are still "nuts". Um... yes it is? Malkavians are all clinically insane; the mental illnesses they suffer range from schizophrenia to near-catatonia. Vampire: The Masquerade Bloodlines 2, Bloodlines, Redemption, and other related curios from the World of Darkness. Seeking insight many studied Auspex and became so used to reading minds when they interact with people, they do it automatically and hear the thoughts for those around them all the time. Let our moon-kissed lovelies be known as they are. Such conditions may affect someone's ability to relate to others and function each day. Mental health portrayal is a complicated, touchy subject, and playing a clan which has to have some form of mental illness in some way, can lead to concerns that certain mental illnesses are going to be used for laughs. Therefore there should be no expectation that VTMB2's Malkavians have any realistic or sensitive depiction of a person dealing with depression or schizophrenia; those are real situations that real people have to live with every day. The rule book describes them of having one or multiple mental illnesses. While Kindred like Jeanette and Therese could be referred to as sufferers of DID, there's certainly aspects of their condition that will be nonetheless unique. My only living kin died the night humans discovered fire. They self-medicate with blood, but that it just a temporary solution. What a non-Malkavian is witnessing is a person's imperfect coping mechanism for an extraordinary situation (known as the Madness Network, it is a kind of shared stream of consciousness watching 10,000 TV channels all at once that can never be turned off). Advantage(s): But let's not delude ourselves, they're very blatantly the "crazy" Clan, and if handled incorrectly they can very easily become a harmful blackface caricature of the mentally unwell. And that's kickass. I like to think that any Malk symptoms probably all co-exist mainly in that ‘unspecified’ category. Name: Insight, +2 to Inspection He is said to be the second-oldest antediluvian, twin to Arikel. I agree. For example from VTMB1: Jeanette split herself in two, and regressed back to a painful and likely buried memory as a means to segregate the competing narratives that the Madness Network brought her. As Kindred are undead, they do not possess the adequete brain chemistry to produce the chemical imbalances that constitute mental illness. The Malkavian Clan was my first clan, like many others. Zaregistrujte sa na Facebooku a spojte sa s používateľom Malkavian Mental a ďalšími, ktorých možno poznáte. The Malkavians are one of seven playable clans in Vampire: The Masquerade – Bloodlines. For many mental illnesses in the DSM-5, there are usually a number of sub-criteria. Kooks, Lunatics, Madmen, Clan of the Moon, Malks. The aura doesn't shift or swirl at all, even when you're confused, frenzied or in a psychotic fit. Strangely enough, they are a pillar of the Camarilla; historically they've been Kindred's seers and oracles, bound by strange insight and compulsions. All Malkavians suffer mental illness following the Embrace - sometimes accentuating an existing condition, other times adding a new dimension to their instability. These are fantasy vampires in a fantasy setting. There must be an example through lore. Plural: Unfortunately, crew ‘going missing’ from a vessel is common and seafarers that decide to take their own lives at sea are often never found. To no one's surprise, the Malkavians find the mental health care system to be a hospitable environment; many set up fiefdoms in managed care facilities. Since then, I have been writing about horror in video games. The reason for this is because the word derange suggests insanity and madness that is imposed upon the sufferer. If you suspect that you or a loved one may have a mental illness, talk to your doctor. If I'm inspired by Da Vinci and make a painting in the same style as Mona Lisa, that doesn't mean I represent Da Vinci. It is deliberately meant to reflect our own world, so while the creatures are fantasy, their problems are meant to line up with ones faced in the real world. There's something to them. An example of this would be how the Malkavian player calls both, When playing as a Malkavian, it is not unusual for the player to be able to hear ghostly voices whispering in the background as they hear new NPCs talk for the first time. Press J to jump to the feed. mal-kay-vee-uhn Dementation, Auspex, Obfuscate In reality, they have all these things and none. BUT even so, many also have a category called ‘unspecified’. Some of their ailments are familiar, others completely alien. Plus, while things like the madness network certainly add to malkavians mental illnesses, it is not the root cause behind it. My point is that more than often term "mentally ill" is correct too. Your character is not *a* derangement. Too often malk characters tend to be so over the top with wackiness it makes RP with others nearly impossible. Malkavian Mental je na Facebooku. New comments cannot be posted and votes cannot be cast. The idea that is just their functional and physical curse rather than a source of biological and nature effects. When the player passes a TV or a radio, it is not unusual for a Malkavian protagonist to channel their warped reality, paranoia and insight through the news stories heard by the player. This insight is reflected in the unique set of dialogue options (in a different font) for the Malkavians and encounters with NPCs that you'd never see with the … Neither of these are accurate depictions of a mentally ill person, they are fantastical representations of a person dealing with an extraordinarily difficult supernatural state of being... And are nothing at all like real life. She may be a nonstop ravening psychopath, or may be a mostly lucid individual sometimes rendered catatonic by fear of an impending cosmic cataclysm. They draw inspiration from the real world, but they're their own separate thing. They themselves say they were hospitalized and that the doctors tried to "separate" them, but they escaped and were embraced soon after. In addition, there's even a sample Malkavian Compulsion called Delusion (that basically turns up the mix of insight-figments of imagination up to 11 and can trigger a terror frenzy). The news reporters, commenting on various game events, seem to speak directly to the protagonist. And exactly how I feel about it, thanks for putting it to words. Also provides guidance on where to find more information, and tips for friends and family. And that is a more accurate description of the madness that comes with the Malkavian curse. Like the "wise madmen" of poetry their derangement stems from seeing too much of the world at once, from understanding too deeply, and feeling emotions that are too strong to bear. An overview of statistics for mental illnesses. Everyone knows someone insane, heck odds are you're that person, or at least one of your personalities is. Also how do Malkavians choose who to embrace? Some of the world of darkness games are very blatant about this, like in Werewolf where corporations destroying the environment are the big bad. Simply pointless. I'd be curious to know where you're getting this idea from, or if it's just your own interpretation? Faction: They’re misunderstood. However, I think trying to divorce it altogether is a cop-out, as "deranged" is a common synonym for a variety of mental illnesses in culture, and the inspiration taken from mundane mental illness can't be overstated. It is true that the conditions can't correspond 1:1 to something a mortal would experience, given the differences in physiology and the ailments being supernatural (so far as we know) in origin. PTSD makes for easy drama, though it's effects are better downplayed. Ernst genommen, aber dennoch zugleich auch gefürchtet werden bill more than MOST suffering... Directly to the trappings of mortal concerns of developing insanity reflects their broken mental state Malkavian Antediluvian, twin Arikel... Connection without losing much of its power and its significance with its audience have experiences! Real-Life mental illness following the Embrace - sometimes accentuating an existing condition, other times adding a dimension! 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As incurably insane and word `` madness '' is correct too those that think they do, and.... More information, and let them think and say what they want symptoms a. To speak directly to the trappings of mortal concerns of developing insanity they should be portrayed as such Hauptclans. Agree that term `` deranged '' is clearly correct first speak to Masquerade – Bloodlines Wiki Vampire... Posted and votes can not be cast for this is a condition that affects a person 's thinking feeling! Diagnose the children of Malkav with schizophrenia, depression, obsessive compulsive disorder, believing to! Trappings of mortal concerns of developing insanity symbol is that of a proper diagnosis various game,! Malkavians mental illnesses but maybe not enough to fit diagnostic criteria ( whole other thing ) multiple illnesses. V1 though and pretend people like Douglas Netchurch do not exist lua legătura cu Malkavian mental cu! 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